Change of plans & Weekly Progress Update 3

Hey all. Priorities have shifted over the past two weeks and we're not going to start releasing visuals and teasers just yet. The reason why? We think we have a shot at snagging some floor space at PAX East 2018, so we're refocusing all our efforts into getting RotA ready for submission to the good folks who run the Indie Megabooth.

That means emphasis on level building, bug squashing and core gameplay for the next couple of months. Then if our demo scene is accepted we'll have about 3 more months to get it ready for the show, which will mean mostly audio and optimization.

Can we be ready in time? I think so.



Popular Posts