Weekly Progress Update 6

Big moves this week, folks. Level # 1 is about 25% done now and a few other technical bits got a lot of needed attention. Level boundaries, for example. How do you handle map edges in an outdoor level for a first-person game that's not open world? Tough question but we have an answer finally and it seems to work alright. So yay.

Also, more animation work got done and portal interaction mechanics got upgraded

Also, don't be so gross in the comments this time. Geez.



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